As with the sorcerer, our initial playtest feedback on the warlock showed that players liked some parts of the class’s presentation but were disappointed that it didn’t have stronger ties to its previous incarnations. We thus went back to the two earlier versions of the warlock, along with the binder from 3rd Edition’s Tome of Magic, for the design of this class. In its final incarnation, the warlock blends some of the concepts of the 4th Edition and 3rd Edition warlock. It also incorporates concepts from the binder that influenced the warlock’s 4e design.
A warlock forges a pact with an otherworldly patron. That patron grants the warlock magical power in the form of a limited number of spells—far fewer than either the sorcerer or the wizard. However, a warlock also gains a number of innate magical abilities called eldritch invocations. These invocations allow a warlock to cast spells as rituals, to gain unique magical powers, and to use specific spells at will. Invocations are the warlock’s signature magical ability. You can think of them as cantrips or feats on steroids—powerful abilities that a warlock can use again and again.
A warlock uses spells in a slightly different manner than other arcane casters. The warlock gains a small number of spells per day, but all those spells are cast at a spell slot level determined by the warlock’s level. A high-level warlock casts fewer spells than a wizard of the same level, but each of those spells is cast at a heightened level of potency. Warlocks select spells from the class’s spell list, in addition to gaining bonus spells based on the entity with which they forge a pact.
A warlock chooses to forge one of three pacts with an otherworldly patron, granting the character a unique set of abilities. The pact of the blade allows a warlock to create a weapon of pure magic to wield in battle. The pact of the chain pledges a creature such as a quasit or a pseudodragon to the warlock’s service. The pact of the tome grants the warlock access to deeper arcane power. A warlock can choose to match any of these three pacts to any type of patron. Some eldritch invocations augment a warlock’s pact abilities.
More durable than sorcerers and wizards, warlocks are on a par with clerics and rogues in combat. As loners and outcasts, many warlocks have learned to survive without the overt use of magic, and they have access to light armor and simple weapons.
I am completely down with all of this. I heart 3e Warlocks— I was dubious but when Kingtycoon told me I’d like it the best of all, I played one & liked it best of all (or at least tied with the Scout)— & I heart 4e Warlocks. I heart Binders. I heart at-will spellcasting & I heart ritual casting. I heart magic swords & I heart familiars & I heart a cleric-like attack bonus progression & wearing elven chain. This looks really promising.
just in case people don’t know, the composer of frozen is bobby lopez, a renowned filipino-american songwriter, and if he wins best original song tonight then he will be the first man of colour in history to win an emmy, grammy, oscar, and tony
Well he did & he lives in my hood. Thanks for bringing an EGOT home!